Company of Heroes 2 Conscript Molotov Funny
Title says it all.
This unit needs something, I just can't believe how much I can't rely on them. Only decent early game, lackluster vet, lackluster performance, only upgrades are doctrinal
Molotov wind upward feels like a minute and the at nade - merge functions are basically the only nice matter about this unit if yous ask me.
Crumbum made an excellent suggestion!
PPSH upgrade should be non-doctrinal which must exist unlocked from hq and then purchased for each conscript (3x ppsh).At nades and molotovs should be merged as a single unlock but at a college cost. If they are to remain divide nevertheless, and so either molotovs must be buffed or their unlock cost must be reduced.
Other than this I would say conscripts are fine since they take expert utility and low reinforce costs.
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Cons are inexpensive unit, thay are fine for back up (c) Some axis lovers in threads.
Eventhough I prefer axis, I do have the opinion that the conscripts need some love
Cons are cheap unit, thay are fine for support (c) Some centrality lovers in threads.
I am an Axis lover and even I can see cons suck balls
Disagree, have a look at one of the games that talisman played as soviet lately
Disagree, have a look at 1 of the games that talisman played equally soviet lately
Oh yeah 1 game will totally alter anybody'due south heed about conscripts. Every bit a matter of fact, they demand nerfs, yeah that is information technology!
Conscripts are a support unit and they piece of work fine for that. Big problem is that all the conscript focused commanders suck dick. Equally a unmarried squad they are fine, but you can't rely on them alone. Commander choice should make up for this gap but information technology doesn't. Best way to fix cons is ready the commanders.
I'm really confused on conscripts placement currently. If they're a support unit of measurement, what is the soviet mainline infantry? Penals? Maxims? Penals are in such a weird spot imo every bit elite infantry that tin can 1v1 any stock infantry from axis early game and we all know maxim spam is horrid to play against. I don't see a problem with buffing accuracy to conscripts and removing some of their current factors to brand them stronger mainline fighting forces.
All I desire for conscripts is to be reliable backbone infantry so soviets can use them instead of having to resort to maxim spam or penal spam. Buff their accuracy so they're not RNG cannons and nerf their damage or DPS through reload or CD I don't care. Brand penals a lategame infantry and vitrify accordingly, similar to obersoldaten or Pgrens. But giving a faction a unit of measurement they can build correct out of T1 that can slaughter anything the centrality tin field early on game is just a horrid design.
Championship says it all.This unit needs something, I just tin't believe how much I can't rely on them. Only decent early game, lackluster vet, lackluster performance, only upgrades are doctrinal
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Molotov wind up feels similar a minute and the at nade - merge functions are basically the only prissy thing most this unit if you enquire me.
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I can non rely on them fifty-fifty at the beginning of the circular. While the engineers are building T2 and the conscripts are going to the point, OKW sturm pioneers are already sitting in a edifice nearly my base and raping conscripts. Molotov cocktail? God, he throws him with such speed as if suffering from cognitive palsy, you can pick your olfactory organ and take soldiers out of the edifice. Afterwards the patch is not possible to play a combination of conscripts + T2. Simply T1 and penal tin aid against the new ultra OKW spam
I'd rather adopt the combination of a osttrooppen plus T0 MG-42
Cons should non and are not back up infantry, Osttruppen are support infantry but they are used every bit doctrinal mainline infantry since they can be hands spammed since they're cheap as clay.
Unless you lot tweak their stats the corporeality of default upgrades and tin can become are very limited.
Can't give em DP-28s since guards have them.
AT Rifles are Guards, Tank Hunter and Penal speciality.
PPSh is doctrinal in many commanders.
What's left, an upgrade for 8 men squads?
And the molotov throwing blitheness is already in game and I don't call back tin can exist sped up.
I would say adjust their rifles outset so they actually consistently deal damage and and then possibly adjust the upgrades revolving effectually Conscripts, then work from there.
Oh aye one game volition totally alter everyone's heed most conscripts. As a matter of fact, they need nerfs, yeah that is it!
did i say they need a nerf?
Cons ok.
I say information technology similar two years give equal starting reasources to all facs. Like 500-600 mp.
Afterwards tier1 (okw t0) including outset squad price. Now okw 690?, oh 560 mp. Su 410.
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Cons ok.
I say information technology like 2 years give equal starting reasources to all facs. Like 500-600 mp.
After tier1 (okw t0) including get-go squad price. Now okw 690?, oh 560 mp. Su 410.
What is this ?
Propose i of 2 aprroches
1. 1 support unit in t0. Mortar or mg. So you dont have to waste material 160 mp in the opening. Also CE should not exist sitting on the base for no reason while oponent taking the the middle.
2. Cons to 260mp. Same 120mp reinf.\performance. Starting mp to 500 to allow build tier while having roughly same resourses for units equally axis. Fast t1 and t2 builf. Possibly smth for CE early game to let them non to retrat every fourth dimension they face anything. Perchance only more sight range to start moving back earlier than enemy team sees them.
My fav unit of measurement. Eh, poor guys. To my mind, they have really strange accuracy, sometimes they can hit enemy from long range with one outburst but sometimes they cant hit enemy fifty-fifty in mid range with couple of bursts. So your luck is playing the master role hither which is not fine. Cons are support unit? Hell no. Only if u play heavy tier 2. They were designed to be main infantry since 2013 and information technology wasnt changed.
Cons problem is that they don't bargain any consistent damage. They are an ultra RNG unit, they sometimes drop models sometimes (most of the fourth dimension) can't drop even hp from a squad.
Moreover they need a side upgrade (SVT?DP28?) but the argument about being them support unit is dumb. All factions should have a expert bones stock infantry with stiff and weak points. Cons atm accept no strenght in any situation.
i would requite them the possibility to unlock PPSH when t4 is built
soviets lack of a non doctrinal Close combat infantry, especially in lategame.
and switch the doctrinal PPSH with DPs
You're maxim 'Cons', I'm saying 'snare'. Come up on everybody. CONS - SNARE. CONS - SNARE.
I'm never using PPSh doctrines 'crusade there's nothing interesting for me in them so for me cons is primarily unit of measurement with AT nade and having more 2 of them is unproductive.
Roll together 'nade tech, brand mollies a little more expensive and throw faster. Smooth immovability vet so its not all at vet3, supersede tripflare for 15% increased grenade range. Merge will no longer consume the whole team.
Source: https://www.coh2.org/topic/60502/conscripts-y-u-so-bad
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